***** FSE Scenery by Sidney Schwartz ******
******* sidney.schwartz@comcast.net ********

CYYJ Victoria International, B.C.

This file contains scenery created for FS2004 using Lago's FSE program. You must have FSE and the FSE Exchange Module installed on your computer in order to use it.

Usage
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This scenery is freeware and must remain so. Feel free to modify it to suit your own tastes...that's what FSE is all about. If you distribute a modified version my scenery you must include this original readme file with it. The rights to any custom objects included here belong to the designers of those objects.

Description
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Based on an aerial photo. The shape and size of the main terminal and jetways is reasonably accurate. The passenger walkway leading from the main terminal to the commuter boarding area is also modeled. Since the the default scenery omits the main terminal building entirely, it was not hard to improve on it. The "main" file includes the main terminal and cargo areas. The "additional" file contains all fencing and some objects at the east and west camps. Compatible with either the default scenery or Ultimate Terrain.

Installation
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These instructions are not meant to replace the FSE and Exchange Module documentation. FS2004 should NOT be running when you are installing these files.

1. Unzip everything into a temporary folder.

2. SE2 files. These are the main scenery files, created by Lago's FSE program.Put these in your Flight Simulator 9/Lago/FSE/Data folder. Please note: if you already have FSE scenery installed for this airport (your own or someone else's), you must disable it before using this scenery. SE2 files can be disabled by changing the file name extension to something other than SE2, for example change KLAX.SE2 to KLAX.SE2.BAK.

The scenery for CYYJ is divided into two files to make editing easier:
CYYJ_MAIN_Terminal.SE2 includes the main terminal and cargo areas.
CYYJ.SE2 includes all fencing and some objects at the east and west camps.

3. IMO files. These are custom objects for use with FSE. Custom objects are not included with FSE, they are created by object designers and imported by the user into FSE with the FSE Exchange Module. If you do not have the custom objects used in this scenery (or import them) the scenery will not appear correctly. You may already have some or all of these objects installed.

Put these in your Flight Simulator 9/Lago/FSE/Import folder and follow the steps in the Exchange Module documentation. IMPORTANT: The Exchange Module will NOT prevent you from importing an object that you have previously imported. You can easily end up with duplicate objects showing up in your FSE objects list. This should not prevent the scenery from working but it is a bit of a nuisance. I recommend that you compare the ID numbers of the objects included here with the ID numbers of the objects you have already imported and then IMPORT ONLY THE OBJECTS YOU DON'T ALREADY HAVE. To see which objects you have already imported, look in your Flight Simulator 9/Lago/FSE/Archive folder. Every time you import and object using the Exchange Module, a copy of the IMO file is placed in the Archive folder.

4. AFCAD files. These are used to create the runways, taxiways, aprons, etc. that underlay the airport scenery. An AFCAD file has a bgl extension and will typically contain the airport designator preceded by AF2, for example af2_klax.bgl. If you know how to create your own scenery folders in FS2004 you can do that, otherwise just put them in your Flight Simulator 9/Addon Scenery/Scenery folder. Please note: If you already have an AFCAD file installed for this airport, you must disable it before installing my AFCAD file. AFCAD files are generally installed in the Flight Simulator 9/Addon Scenery/Scenery folder, but they may also be installed in other scenery folders. AFCAD files can be disabled by changing the file name extension to something other than bgl, for example change AF2_KLAX.BGL to AF2_KLAX.BGL.BAK.

5. Exclude files. Exclude files. These are used to removed default FS scenery objects like buildings and trees so they will not interfere with the new scenery. An exclude file has a .bgl extension. The exclude files I create will have the word "execlude" in them, for example klax_execlude.bgl. If you know how to create your own scenery folders in FS2004 you can do that, otherwise just put them in your Flight Simulator 9/Addon Scenery/Scenery folder.

That should do it. The next time you run FS2004 you should see your new scenery.